1. Diminished means <50% HP.
2. I forgot to add this section for Exposed:
quote:
Units in the center and reserve of an army’s ranks cannot be exposed as long as that army has units in both its rear rank and anywhere in its front. As soon as either of those conditions is no longer true, units in the center or reserve become exposed.
So as long as you have Vanguard and Rear Guard your center and reserve are protected. Once you lose one or the other then your squishy insides are vulnerable to cav charges as per normal rules.
3. I didn't go over deployment but Cavalry and Aerial units aren't actually placed on the battlefield at all. Basically the idea is cavalry are too fast for standard infantry to attack, you need either your own cavalry/aerial units, archers, or use the "Set for Charge" ability to inflict casualites as you are being attacked.
4. Again I didn't go over it but units with the pitchforks are Levies. You get two of them for a recruit action and they are used as cannon fodder. Upside/downside is they go away after battle so you don't have to worry about casualties but they also don't gain XP. Up to you if you want to use them or not but given you only have like 6 or so turns to raise an army, raising some cannon fodder to protect your elite units isn't a terrible idea.
Goblin Smokers suck really bad because they represent kobolds. Against an army they are going to go down hard. They will be replaced with proper kobold units once the unit deck is published but...yeah. They're just there to acknowledge that you do have access to non-human troops because of your alliance with the kobolds and they can be used to inflict status effects on enemy units but...they're probably not very good for a standing army. You might get some for free though through diplomacy or events.
5. Yes! So All classes provide bonuses to their units. Wizards and other magical classes typically allow for counter magic (bonus on power tests) or provide scrolls and wands to their units. I'll work on typing them up but with my current workload finding time for that is difficult.
Although I guess I don't have to type up every single one...just the classes you have and the domain size you are... hmmm... i'll try and get that done ASAP
6. First of all their is an organizational limit (need more Is then IIs, more IIs than IIIs etc.). I
think the limit is around 15 units and/or a single Class V unit (not including special units recruited through diplomacy and special actions.
So as a noble court you can always choose to raise a unit of shock knights but these are like typical medieval knights: local minor nobility sending their sons and daughters to fight for glory and then going back home. To actually "recruit" a unit of permenent knights is a HUGE investment for a nation which is why you only see one or two truly elite units.
Also keep in mind that "size" is relative to scale as well. A unit of knights in a Domain Size 1 kingdom is different than a unit of knights in a Domain Size II kingdom and there are tons of rules for dealing with mismatched kingdom sizes. When it comes up we can deal with it but there are only so many rules I want to throw at you guys.
7. One reaction per round.