Re: Chapter 1 - The Marsh Bell - Where Noisome Waters Pour
Balin snorts at the suggestion that Glóin sent him anywhere. "I certainly hope Glóin isn't putting on airs!" he declares. "If anything, I'd be sending him on missions, not the other way around! The King charged me with our journey to the Eagles, not Glóin ! I don't know what he told you..."
"Peace, Balin," Óin says. "I'm sure our friend the Ranger here is just misinterpreting what my brother told him."
And then, Jody says he hears something, and the Company tenses for yet another battle. The Dwarves had said there were at least a dozen Mewlips--had the company been followed? However, after a few minutes, it is clear that whatever Jody had heard does not mean to show itself.
"Fine." The moment of danger passed, Balin grumpily accedes to the will of the others, but the Dwarf looks none too happy. Fuming, he crosses his arms tiredly and suspiciously looks around. "Now, where's the gift for the Eagle king? You lot said yeh had it, but I don't see it yet." At Balin's request, Mock Ironside draws the brilliant jewel out from his mule's saddlebags and reluctantly hands it over to Balin, but not before Mock looks longingly at the jewel one last time.
Balin examines the stone critically for a second, nods his head, and then says, "All right, then. If you lot are too worried about food stores to cross the forest, let's head back to Lake-town. Dáin will need to send another delegation." He looks wistfully westward. "I did want to see if the Old Forest Road was still passable," he says wistfully. "I guess that's for another time, then."
The group first carries the heavy bell onto the boat, and then loads Gram's steed and Mock's mule. Once everything is stowed away, they set off, rowing against the current back upstream toward Lake-town.
At the end of the second day, the group has managed to put fifteen miles between themselves and the Mewlips, far enough away that they doubt the strange creatures will be able to find their missing bell, and so the bell is sunk in the middle of the river. "May it lie there until the end of the age," Thibault says. With the bell disposed of, the rest of the journey feels much lighter, even though the dark trees of Mirkwood still cluster oppressively along the river banks. Even Balin cheers up, though he still grumbles from time to time about some of his companions' lack of a sense of adventure.
At dusk each day, the group stops and makes camp. Gwydian has good luck catching fish with his improvised hook and gallows-weed line, and Gilmith stalks Mirkwood for game, one day bringing back a pair of pheasants, another day a brace of rabbits.
On the third day of the journey back up the river, Gwydian is once again fishing along the river bank while Gilmith hunts in the forest and the rest set up camp for the evening.
Jody is the first to notice faint cries for help, but then so does Navarre, and Thibault, and then everyone else. In the distance, deeper in the forest, comes what sounds like Gilmith hollering at the top of her lungs, HELP! BEAR! BEAR!!!
OOC: By removing the Marsh Bell from the Mewlips' lair and making the area safer for travelers, each character loses one temporary Shadow point from their sheet.
Gilmith is currently out hunting. Everyone else may post.
Due to Gwydian's fishing and Gilmith's hunting, each PC has only needed to use 4 meals so far. I think we're operating on a share and share alike principle right now, and the idea is that when you return to a settlement, you'll reprovision for the whole company. Please let me know if that's not what you have in mind.
For the journey, a failure on a Will roll resulted in another temporary Shadow point. Check your sheet for your current Shadow point totals.
I've amended the Luck rules to allow a time-based advantage like Luck or Serendipity to be used once per leg of a journey, here the journey from the lair of the Mewlips back to Lake-town.