Character Advancement, Posting, and House Rules
It helps me if you organize your combat posts like this.
First, describe what your character is doing in-character, any speech, and any thoughts the character might be thinking. What's going through your character's head? Describe the scene, and help us to see exactly what your character is doing.
Next, give me the OOC description of what you're doing, taking the Aim maneuver, using a Deceptive Strike, whatever. You can also list your defense here (or in the final part).
For the last part, I like all dice rolls to go in a private line to the GM. It helps the game to flow more like a story, and I like to tuck the mechanical details out of sight. You can also put any conditional statements here to avoid signaling to your companions what you think they should do, so any "If Tom moves forward to attack the Priest of the Golden Banana God, I'll slip into the shadows to try to go around and flank" can go in the private line. Of course, you can tell Tom to attack the Priest - just do it in IC.
You can roll your own attack rolls if you wish, or I can roll for you. Also, you don't have to include your skill numbers, but you can if you wish.
So here's a sample combat post. The more you give me, the more I have to work with.
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Deputy Fife raises his revolver, his hands shaking somewhat. He licks his lips nervously. He doesn't know who this weirdo in the rubber suit is, or how he got into the sheriff's office without Barney seeing him, but the deputy isn't going to take any chances. He briefly wonders what kind of odd weapon the creature is holding. Looks kinda like a kid's toy ray gun.
"Halt in the name of the law!" Barney calls out, injecting a bit of bravado into his voice, and fires his Colt .48 at the sectoid.
OOC: Take 1 round to aim, and then fire at the sectoid.
[Private to GM: Round 1: Aim at the sectoid.
Round 2: Fire one round at the sectoid. +2 Acc from aim, Guns (Pistol) - 12.
Defenses: If fired upon, Feverish (+2) Dodge (8).
If the alien lunges for Barney, turn and flee, full move.}
This message was last edited by the GM at 17:59, Mon 09 Sept 2019.