(You know the drill. Every group gets the same mission.)
You are all allowed the rest of the day off. You had the chance to explore the city a little bit and buy some odds and ends. The dwarven blacksmith might be glad to see others of his ilk, since the current dwarven population of Phlan counts exactly three - "An' he ain't on good terms with dem two bitches."
(Make any simple weapon and armor purchases you want - all costs are standard as listed in the PHB)
The night offers some restful sleep in the communal barracks (or elsewhere in the city if you prefer). The poisonous river and high wall form enough of a barrier that monster incursions are a rarity. However, Boros is not taking his duty lightly, and there are plenty of patrols around.
Your day's work is already planned in advance for you. Boros opens a partial map of the slum area. It's a parchment crawling with additions, corrections and smudges from food. The slums seem a mess of collapsed houses and blocked streets. The dragonflight left the entire area in ruins, and it will take considerable time to clear the area once you make it safe. Boros jabs his finger at a particular spot and mutters something about scouts spotting the centre of kobold activity there. After you take care of that and prove your worth, you'll be free to pick your next assignment. He spits on the floor and grumbles that you seem like you could handle this.
Each square is about 250 meters.
+ marks cleared area ("Good work, team!")
- marks mapped but not cleared area ("Might still be some beasties there.")
? marks unmapped area ("Will get to that later.")
The spot Boros indicates is in C2.
The trip to the target area is uneventful. The guards, of course, don't leave the wall or escort you out into the slums. Orders, they say. But you get the impression Boros simply doesn't want to lose his soldiers.
Navigating through the narrow passageways and collapsed houses takes almost half an hour. You get the distinct impression of being watched, but can't quite spy anyone following your movement. The center of kobold activity Boros wants taken out turns out to be a largish, still standing two-storey house with a collapsed roof. It's built of thick stone blocks, and looks more like a fortification than a townhouse. A thin wisp of smoke rises from the place, and even from afar you can smell some sort of stew.
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shaded = wall
shaded "+" = barred window
shaded "-" = open window
"I" = door (action or reaction to open or close)
. = rubble (difficult terrain)
A single kobold guard paces around the house, muttering about how hungry it is and how unfair life is and how he needs to find a new band to hang on to.
(You can start anywhere on map edge. If you need to run away, you can do so from a map edge as well. The kobold guard hasn't spotted you yet. He has AC12 and HP5 and is armed with a rusty blade and a sling.)