PC LadyPhoenix:
Some of the racial powers are incredibly broken, especially for bypassing traps. The classes are very similiar in powers, just different names and flavor texts. It is designed to only have abilities and skills that can be part of computer gaming world.
Wrong. Fighters and Wizards are a world apart when you concider what they can do. Fighters are best for holding back opponents, keeping them from the squishy parts of the party, while at the same time being tough enough to stand in the middle of a massive melee. Wizards' powers, however, are designed to affect a large group of opponents, as opposed to focusing on a single enemy - the ones best suited for taking down a single enemy is, in fact, the Rangers, Rogues, and Warlocks.
And, as for the racial powers, the only thing I can see that even remotely fits the description you gave, is the Fey Step possessed by only one race, the Eladrin (High Elf, for the 3e people out there! :p). This lets you teleport 5 squares, and so could conceivably let you bypass a trap, assuming you know where it is and how it works. However, inventive players have been bypassing traps for a long, long time now, so this isn't anything new. Besides - unless your whole party are Eladrin, what good does this do? One of you can bypass the trap, while the others are forced to stay behind? While it might be useful at times, it's certainly a far cry from being 'broken', and certainly not incredibly so.
PC LadyPhoenix:
A lot of classes change powers and flavor, a lot of classes aren't around, a race or two is not around.
Well, concidering that each class in the PHB has over a dozen pages devoted to them, what did you expect? For every 3e class to be ported over right away? Five of the classes from the 3.5 PHB are no longer present, and really, do you
need two classes as similar as Sorcerer and Wizard right away? The other four 'missing' classes might reappear in a future PHB, but none of them are essential to a good fantasy RPG - nor is the gnome or half-orc, the only two races to get the axe (gnomes can still be found - in the Monster Manual, with playable stats, for those who just have to play one). And, concidering that they've added three races (two for those of you who refuse to see the wisdom in changing Elf into Elf (Woodsy) + Eladrin (Magic-y), rather than have one race be supposed to fill two rather different archetypes), that's hardly a loss at all.
PC LadyPhoenix:
The skill system is nowhere near as robust or helpful. You are down to about 14 skills, no item creation feats. I have heard multi-classing just destroys any character. You pretty much have to be single class.
Few skills - yes, but concidering that a Rogue no longer
needs to maximise Disable Device, Search, Open Lock, etc., that's a good thing, I'd say. Most skill uses are still around, they've just been put together into broader, more useful skills, such as Thievery, Stealth, or Athletics.
Item creation isn't done with feats, it's done with Ritual magic, which requires you to take the Ritual Caster feat. Then, you can pick up the rituals that lets you craft magic items, and go nuts with it, as long as you can afford the gold for it. And, oh, yeah - it no longer costs XP to craft things! Yay!
Multi-classing - I completely disagree, especially concidering how you gain a new feat at
every other level, rather than every third level. Spending a feat to get training in Thievery, Sneak Attack once per encounter, and the ability to take Rogue-only Feats or Paragon Paths? Sign me up, please! And with the Power Swap feats, you can enhance this even further - your high-AC Fighter can now stand in the middle of melee and blast huge areas of enemies with magic, rather than targetting single foes! Your Rogue can now make attacks with two weapons! And your Priest can join his friends on the front line, with some Fighter or Paladin exploits, dishing it out with the best of them. Destroys your character? Hardly. As broken as multiclassing used to be? Not even close. A perfectly viable character option? Definitely.
PC LadyPhoenix:
I do not think ROA shoudl convert and if it does, I will have to back out.
Well, here's some good news, then - it won't. It's just impossible to convert all of RoA's characters, so even if we wanted to make the change over, it would be too much work for too little gain, especially concidering the fact that you're not the only one who wouldn't be interested in making such a change. So, RoA is likely to stay 3.5 forever, and I for one can't see anything changing that.