I'm not sure there are blatant rules for all situations, but BBR does come around periodically to shut down threads he believes are far enough along.
The most relevant blatant rule is:
quote:
Do not do character creation or selection here. Creation of characters should take place within games only; if you have enough interest in your game to begin character creation, or for those interested to start "calling" characters, then you need to create the game forum and do it there. Any post which deals with such will be removed.
My understanding from how I've used GPIA and seen it used, is that it depends a lot how you start the thread off as. (Undoubtedly I will be wrong about this). There are kind of four types.
If you are making an "Interest" thread, and your question is "Anyone up for a game of X?" then the thread proceeds like this:
1. You ask
2. Several people express interest with a few minor questions
3. You answer those questions to their approval.
4. No further problems arise, and you still have at least a couple people that seem interested.
5. Thread closed.
If your thread is "Help me figure this idea out":
1. You state your pseudo-formed idea and ask for thoughts about how to flesh it out
2. Some people answer that and any additional questions
3. Nothing else seems to come up / the thread is becoming more fundamental about how to run games
in general. Sometimes transitions into an "Anyone up for X?" thread.
4. Thread closed if you quickly make the game, or is moved elsewhere to continue a general conversation.
If your thread is "I'm thinking I want to run system X, Y or Z with this and that sort of an encompassing theme. Would there be interest in it, and what kind of posting rates are you looking for: I think I could do either daily or biweekly minimum?"
1. You make that statement.
2. Several people chime in giving their 'conditions' on how they could join your game.
3. You bargain a little bit.
4. You feel there is enough interest presented there and make the game and include a link to it/ the thread simply stays silent for too long
5. Thread closed.
If your thread is "I have this very planned out idea, but I want to make sure this seems appealing to people, or why not" (generally only works with the 'popular' systems)
1. You make the thread and generally describe what you're doing, what system, what levels, races, highly unusual house rules, etc.
2. You make any room for 'compromise' known.
3. You get some constructive feedback.
4. After a few bits of enthused interest, your plans are solidified and you go off to make last minute changes to the game you maybe already started designing/finish up the game threads/mark it to accept players.
5. You post a link to your game.
6. Thread closed.
This message was last edited by the user at 22:51, Tue 17 June 2014.